![othercide until the end othercide until the end](https://gamingbolt.com/wp-content/uploads/2020/08/othercide-image-3-1536x864.jpg)
Sacrifice is the only way a Daughter can be healed, and another Daughter is required to be sacrificed in order to do so. I doomed myself on my first boss upon realising there was no traditional way of healing my injured Daughters. All of these things had meaning and reason for being there, I just didn’t fully understand the context yet. I was still coming to grips with the games various mechanics of germination, sacrifices, memories and so on. Upon starting my first run of the game, I had a feeling that the early stages would be nothing too challenging. There is no key path to victory, and no zero death run to success. I cannot help but suspect that the prime reason for not doing so was to ensure the player has to start over one or two more times and pad the length of the game.Othercide is a rogue-lite, strategy tactics game were you command various Daughters on a battlefield as you face the threat of the Other and their monstrous offspring. I do think that a lot of the inevitability of needing to start over could be avoided if unlocked remembrances were applied to the run they were unlocked, in addition to being purchasable for restarts. I didn't really figure the game out until my 4th run, and beat it on my 5th. The tokens used to revive units are limited, but eventually you will have built up enough strong units and unlocked enough remembrances to win. The other rogue-lite element is that your defeated units from your previous games can be revived and used in subsequent games. This means that eventually your good units are going to get worn down and you will lack the means to heal or revive them. Encountering bosses unlocks remembrances that let you recruit higher-level units, which you won't have at first. Losing your first few playthroughs is virtually assured because the only way to heal your character is to sacrifice another of equal of higher level. Over the course of a playthrough the player will earn points to unlock bonuses, called Remembrances, to give them a leg up and let them start later in the game if so desired. I think the turn-based gameplay was well done, but am less fond of the rogue-lite element. Othercide is a fairly unique melding of turn based grid combat and rogue-lite persistent bonuses to make subsequent playthroughs easier. I would figure most could beat the game in 20 - 25 hours of play time. It took me 25 hours with the game open, which included a bit of idle time. Took a bit to click, ended a bit too soon, and I feel very little desire to play it again after beating it, but I enjoyed it while it lasted. The game is fun to play, and I'd definitely recommend it while on sale. There are a few more game modes than just elimination, so that spices things a bit and offers or forces you to use daughters of certain types accordingly. The gameplay is more or less repeatable, and the actions of enemies are very often predictable, but you're heavily outnumbered.
![othercide until the end othercide until the end](https://cdn.gamer-network.net/2020/usgamer/Othercide-Screenshot-2-07282020.jpg)
There are four bosses, and more or less the same enemies. You're actually expected to lose.ĭon't worry about it, it takes practice, and you can always start from the very beginning, but with a few bonuses that you've managed to unlock and (optionally) bought before starting over again. The game features B&W theme, very nicely selected soundtrack that fits the atmosphere, and unlike other games. The ranged one, Soulslinger can interrupt attacks on allies, just like Blademasters and Shieldbearers, can attack from long distance, but do lack armor, hit points, and the necessary attack.
![othercide until the end othercide until the end](https://64.media.tumblr.com/8c38df90629c7f0154c292198eb57042/0ea64402d412d9cb-f9/s640x960/fc5de21428fe0a49408d3b1e13a19051085ce671.jpg)
Three melee and one ranged class, where Blademaster features the simple one (High attack and higher evasion, but weak armor), Shieldbearer (Lower attack and evasion than Blademaster, but more hit points and tougher armor, as well as the ability to cover for other daughters under attack), and Soulslinger (has armor penetrating attacks). Based on the amount of remaining and used points, each character (including the AI monsters) will play.Įach unit has certain statistics, like hit points, armor, damage, chances to evade the attack, etcetera Such statistics are random upon generating your daughter, where you can choose from four classes There's a limit of points per each turn, with a feature of „burst“ state If you do deplete half of your points, your character will be unable to make a next turn. There's a bit of blood there'n'there, but it disappears quite quickly, and the combat is really very simple. We are having a fantasy RTS game here, where the characters you do control do consist of daughters fighting those, who've been transformed into monsters, I guess.